I'm at the point where everything is finished and I'm ready to upload to the Mac App Store. However K Basic doesn't seem to have an option for signing the app file when building. So I am trying to do it manually using the code sign tool in MacOS, but getting errors.
codesign_allocate: the __LINKEDIT segment does not cover the end of the file (can't be processed)
Apparently this error is due to there being too much information in the binary? Is there a set way to compile and then sign the app and pkg files to allow for uploading to the Mac App Store?